While flying, pressing X/Square should switch the weapon your character draws the next time they disengage thrusters for any reason, be it overheat, landing, or hovering. Make a radial menu for emotes for down d-pad This leaves left and right open.Įdit 2: u/tjorb had a great idea. We know how much you like those radial menus. Reaction Time.Įdit 1: another good idea from a few different users is to use the D-pad to switch weapons. Empty a mag and switch to my shotgun for some fast burst damage before regrouping.Now I have to wait full 3-4 seconds before the Lancer pulls out the shotgun. After he's taunted I rush in to prime with a melee attack. ![]() Switching weapons IMO should almost always be faster than reloading.Īn example situation: I hover around a group of enemies to wait for my tank to draw aggro. This game is intense and I love that it rewards my fast wham-bam-thank-you-ma'am playstyle but this breaks the flow of gunplay. That's ~4 seconds of precious reaction time. Srcond, the animation itself just adds more time and leaves me unable to shoot for another second. Sometimes I feel I to have hold the button for a full 3 seconds before the animation starts. First of all, the time it takes to hold the button can be wildly inconsistent. Tried using a shotgun as my close range panic-button/damage dealer on my ranger. I believe an easy fix would be to give us the option to double-tap x to switch. I'm on Xbox so I can't speak for the keyboard controls, but holding X to switch weapons takes too long and is inconsistent. The views of the mod team do not reflect the views of BioWare, EA, or any of their subsidiaries. ![]() Note: We are not affiliated with BioWare, or EA. How to use spoiler tags: `>!The monitor is a grabbit!<`Įach paragraph must be spoiler tagged separately or these tags won't work. All submissions to, and comments on the subreddit must be in compliance with the subreddit spoiler guide. Posts subject to our content restrictions may be removed. No spam/Self promotion only to solicit subscribers or promote content that does not exist yet. Off-topic posts, such as those political in nature or discussing other games, are not allowed. Please follow the reddiquette guidelines. Bigotry, sexism, racism, homophobia, etc. Our sister wiki, the Fan-Ball Wiki, is a wiki focused on fan-made ideas for Dan-Ball games and other community works such as stories.1. ( more)Ī Stick Ranger team fighting enemies in Hell 8 using 30th weapons. At the last level of a stage the player will encounter a boss or a group of bosses. Players will start at the Town upon game creation. Characters will always spawn on the left side of the level, with the exception of the Town and other similar stages where they spawn closer to the centre of the stage.Įach stage contains enemies, with the exception of certain stages which has only one level and no enemies. Each level occupies the space of the entire screen, and navigation to the next level within a stage is done via the sign located to the right of the level. Latest News of Dan-Ball Wiki 6 August, 2021 - Contents on PG/PG2 Uploaders Please participate on the ongoing discussion regarding the suitability to describing PG/PG2 uploaders in our Wiki.Ī stage in Stick Ranger is a set of levels.
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